Thursday, February 16, 2012

How to Make iMessage Work Better Across Multiple Devices [Ios 5]

Republished from By Adam Pash Oct 14, 2011 2:00 PM 54,367 54

How to Make iMessage Work Better Across Multiple DevicesMy significant other and I share and iTunes account (don't tell!), so after I updated my iPad and her iPhone, she started receiving all my iMessages. Whoops! Turns out, though, it's easy to associate different identities to different devices in iMessages, even if they share the same Apple ID—handy if you share an account with someone, have multiple iDevices of your own and want to set up separate buckets, or just want to change the address you send or receive message from (your "Caller ID"). Here's how.

Everything you need to do lives in the Messages tab of your iPhone, iPad, or iPod touch's Settings app, so launch Settings and tap on Messages.By default, iMessage will receive messages via your Apple ID email address and, if you have an iPhone, your phone number. That's why, for example, my wife was getting my iMessages. You can't remove an email address until you've replaced it, so from the Messages setting, tap Receive At > Add Another Email.Type in the new email address you'd like to associate with that device.Once the email's been entered, Apple will send a verification email to that address. When you receive it, just click the activation link and the new address will now be linked to that device.Finally, you can remove the original association by tapping the email address you want to remove and then tapping Remove This Email.

Pretty simple, right? That took care of my problem (now my wife doesn't get my iMessages), associates her iMessage with her email address, and we can continue blissfully enjoying a shared iTunes account.

Last, you can adjust what shows up as your iMessage "address" in your recipient's messages in the Caller ID section. Open Settings > Messages > Receive At > Caller ID. You have the option of setting your Caller ID to any email address you've associated with iMessage or, if you have an iPhone, your phone number.

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The New Tintin Movie Needs to Use This Sweet Animation Video [Video]

By Casey Chan Oct 15, 2011 9:00 PM 3,287 10

The New Tintin Movie Needs to Use This Sweet Animation Video James Curran, an animator and fan of the Tintins, cleverly created a title sequence that incorporates all 24 Tintin books somehow. It's fresh and engaging and cute and funny and reminds me of childhood. Can you make out the references? [Slim Jim Studios via The Awesomer]

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Wednesday, February 15, 2012

Griffin's Faces Case Rips Off a Certain Mr. Potato [Cases]

By Andrew Liszewski Oct 15, 2011 7:00 PM 4,146 7

Griffin's Faces Case Rips Off a Certain Mr. PotatoSince the idea of jamming humorous facial features into a non-descript vegetable turned out to be one of the most popular toys of all time. Griffin must've figured the same thing could happen with their new customizable Faces cases for the iPod Touch. Unfortunately, lightning rarely strikes twice.

Available in two stereotypical gender-specific versions, their silicone Faces cases come in either a blindingly neon pink female, or neon blue male variety. And just like Mr. Potato Head, either case can be customized with an included set of three unique mouths and six different eyes. But unlike Mr. Potato Head, these seem to be lacking any kind of unique charm that would endear them to kids for years to come. Each set is available for $25, though for some reason only for the iPod Touch. iPhone users will have to settle with a sharpie or liquid paper if they want their devices to smile. [Griffin Faces via Chip Chick]

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Liquid Chalk: Spiderman Grip Minus the Teenage Superhero Angst [Sports]

By Andrew Liszewski Oct 15, 2011 5:00 PM 9,725 9

Liquid Chalk: Spiderman Grip Minus the Teenage Superhero AngstYou don't have to be hanging from the side of a mountain, or battling evildoers on the rooftops of Manhattan, to appreciate a little extra grip. The future of your NBA career, or just avoiding the blooper reels, could hinge on catching a vital pass during the playoffs.

Mission's Athletecare line includes a unique liquid chalk product called Power Grip, designed for your hands, and Court Grip, designed for the bottom of a basketball player's shoes. Both are made from all natural ingredients and don't feel sticky when applied. But keep your hands and soles free of sweat and dust that can cause embarassing, or possibly career-ending, slipups. It looks like a far easier alternative to glove, tape, rosin bags or bites from a radioactive spider. And is available now for $10 for your hands, and $15 for your sneaks. [Mission Athletecare via Uncrate]

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There's No Such Thing as Too Many Handles on a Suitcase [Travel]

By Andrew Liszewski Oct 15, 2011 1:00 PM 9,109 14

There's No Such Thing as Too Many Handles on a SuitcaseUnless you travel with just the clothes on your back, you're going to be spending part of your vacation awkwardly wrangling a heavy suitcase through airports and in and out of taxis. Cursing American Tourist for their single handle designs all the while.

You'd think that by now luggage manufacturers would have realized this and provided ample places to grip, pull and tug a heavy suitcase. But they haven't. Instead, it took a Quirky inventor to come up with a third-party solution called the Lift. It's literally nothing more than an adjustable, heavy-duty, nylon t-strap that wraps around a suitcase. But what makes it awesome is the inclusion of extra handles located all over the strap, making the whole kit and caboodle easier to lift. It attaches with plastic seatbelt-like buckles so you can easily pop it off for inevitable luggage inspections, and is currently available for pre-sale on Quirky for just $24. [Lift via Fancy]

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Who Knew a Decomposing Whale Could be so Beautiful? [Video]

By Andrew Liszewski Oct 15, 2011 4:00 PM 20,020 23

Who Knew a Decomposing Whale Could be so Beautiful? Whales can live for 50 to 75 years. But did you know that after they die, their decomposing bodies can support a whole community of organisms and other sea life for an additional 50 to 75 years?

Whale Fall is a short documentary on what happens to the largest mammal on the planet after it dies and sinks to Davy Jones' locker. Created by Sweet Fern Productions for Radiolab, it's not only fascinating on an educational level, but it's also a feast for the eyes through the use of animation, paper cutouts and puppetry. I loved science growing up, but had the educational videos in biology class looked like this, I may have actually paid attention. [Whale Fall via Radiolab via BoingBoing]

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Ugh. God. Why Is Apple Making Everything Look Like an Ugly Wild West? [Apple]

By Sam Biddle Oct 14, 2011 7:00 PM 45,163 104

Ugh. God. Why Is Apple Making Everything Look Like an Ugly Wild West?Yeee-haw, Apple buckaroos! Whooz ready for some good timin', multitaskin'? Who wants their iPhone served up with a hot bucket'a grits? HOOOOOOOOOOO BOY. Jonny Ive's deep in the hooch pan again? Saddle up, grab yer partner, and let's make some truck-ugly apps!

Apple's UI design has, for a long time, subtly mimicked reality—the brushed metal of iTunes riffing off a jukebox or stereo. Skeuomorphism can be a good thing—it helps us feel comfortable as visual creatures. If virtual things look like real things, they might be friendlier for us to use, right? This rationale has shaped the things on our screens since there've been screens to stare at: the desktop, the folder, the email icon that looks like a postal envelope. Vestiges of the physical world, even obsolete ones, are borrowed from to make computers feel less like alienating boxes and more like the good old days.

Apple used to hold itself, and its developers, to rules about copying the real, laid out in its Human Interface Guidelines, a handbook of computer/person love. Part of those rules? Don't lean too heavily on the realism:

Think of the objects and scenes you design as opportunities to communicate with users and to express the essence of your app. Don't feel that you must strive for scrupulous accuracy. Often, an amplified or enhanced portrayal of something can seem more real, and convey more meaning, than a faithful likeness.

In other words, make reference, but don't slather it on.

The rules worked fine for decades! And, arguably, no giant company has made prettier software more consistently than Apple, ever. That is, until the company began taking the design advice of what can only be someone who stuck a syringe full of amphetamines into his neck and rode a horse straight into Cupertino.

They've smashed their own rules. Remember this, Apple? "Consider replicating the look of high-quality or precious materials. If the effect of wood, leather, or metal is appropriate in your application, take the time to make sure the material looks realistic and valuable. For example, Notes reproduces the look of fine leather and meticulous stitching." Your stitching looks like a dustbowl diaper. "In general, metaphors work best when they're not stretched too far. For example, the usability of software folders would decrease if they had to be organized into a virtual filing cabinet." Apple's stretched its metaphors to the point of ripping.

iCal looks like John Wayne's daily ledger for Indian killing sprees, a heinous mash of leather-bound schlock and 21st century date-keeping. Who ever owned a calendar that looked like this? What is this appropriating? If I upgrade to iCal Pro will it come with animated beaded tassels? I don't want my calendar to look like anything—I want graceful, minimal windows that put my schedule at the fore. I don't want a pair of homeless shelter moccasins.

Game Center, the green felt iOS stepchild, is as ugly as it is neglected. It smells of plastic bottle whiskey. It looks soiled, tacky, and—Christ, what kind of old timey parlor did I walk into? Is this going to keep track of my Infinity Blade progress or ask me to play a game of fucking pinochle and dominos? The geezer fonts! The chintzy banners! This is supposed to be the iOS Game Center, not Doc Hoolihan's Goode Time Saloon. It runs contrary to every other part of iOS. It sticks out, it's anti-functional, and mind-boggling. Uniformity is Apple's MO. Game Center is poison in the well.

And then... there's Find My Friends, the newest visual atrocity from the Apple design rodeo. Unlike the antique iCal and Game Center, which at least take their cues from things that at one time existed (a lone cattleman's notebook, an evening of backgammon at the nursing home), Find My Friends' use of the stitched leather moccasin horror skin replicates nothing. Skinng a geolocational social app like a Navajo sash isn't just unpleasant to look at, it's idiotic. It's meaningless. There is literally nothing to take a visual cue from—it's a concept that's only existed for a few years. A map of your friends based on their GPS coordinates should be nothing more than that—no skins, no themes, just information. Placing the rawhide catastrophe onto a 21st century application is the antithesis of design: backwards, nonsensical, confusing, and fugly.

Why is Apple doing this now? Who put the company on this foul, cud-spittin' trajectory? For the first time in, oh I don't know, probably ever, Microsoft is displaying a keener aesthetic eye than Apple. Digest that. Both Windows 8 and Windows Phone 7 proudly eschew all skeuomorphism—any semblance to the real world is kicked in the Recycle Bin. The ultra-flat, super-contrasty interfaces of both are a triumph of digitalism. The New Windows, whether desktop or mobile, makes no attempt to look like anything in the real world. And it works wonderfully—both are beautiful because they embrace their pixels, not strive for faux woodgrain or marble or some other digital tromp d'oeil. Apple's users are, increasingly, generations that can't relate to these quaint analogies. I've never used an address book. I don't need to be comforted by pseudo-fabrics. Apple itself said "In general, metaphors work best when they're not stretched too far. For example, the usability of software folders would decrease if they had to be organized into a virtual filing cabinet." And it's done just that. Ugly, ugly hypocrisy.

So, will the next version of OS X be themed like an adobe hut? Will iChat be skinned like a telegraph? We hope these recent missteps are an instance of unbridled experimentation that resulted in a quick return to sanity—not a long trot into dusty eyeball hell. It's not the first time Apple has gone ugly, but this is the most egregious. Yee haw fuck that.

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