Showing posts with label Making. Show all posts
Showing posts with label Making. Show all posts

Wednesday, February 15, 2012

Ugh. God. Why Is Apple Making Everything Look Like an Ugly Wild West? [Apple]

By Sam Biddle Oct 14, 2011 7:00 PM 45,163 104

Ugh. God. Why Is Apple Making Everything Look Like an Ugly Wild West?Yeee-haw, Apple buckaroos! Whooz ready for some good timin', multitaskin'? Who wants their iPhone served up with a hot bucket'a grits? HOOOOOOOOOOO BOY. Jonny Ive's deep in the hooch pan again? Saddle up, grab yer partner, and let's make some truck-ugly apps!

Apple's UI design has, for a long time, subtly mimicked reality—the brushed metal of iTunes riffing off a jukebox or stereo. Skeuomorphism can be a good thing—it helps us feel comfortable as visual creatures. If virtual things look like real things, they might be friendlier for us to use, right? This rationale has shaped the things on our screens since there've been screens to stare at: the desktop, the folder, the email icon that looks like a postal envelope. Vestiges of the physical world, even obsolete ones, are borrowed from to make computers feel less like alienating boxes and more like the good old days.

Apple used to hold itself, and its developers, to rules about copying the real, laid out in its Human Interface Guidelines, a handbook of computer/person love. Part of those rules? Don't lean too heavily on the realism:

Think of the objects and scenes you design as opportunities to communicate with users and to express the essence of your app. Don't feel that you must strive for scrupulous accuracy. Often, an amplified or enhanced portrayal of something can seem more real, and convey more meaning, than a faithful likeness.

In other words, make reference, but don't slather it on.

The rules worked fine for decades! And, arguably, no giant company has made prettier software more consistently than Apple, ever. That is, until the company began taking the design advice of what can only be someone who stuck a syringe full of amphetamines into his neck and rode a horse straight into Cupertino.

They've smashed their own rules. Remember this, Apple? "Consider replicating the look of high-quality or precious materials. If the effect of wood, leather, or metal is appropriate in your application, take the time to make sure the material looks realistic and valuable. For example, Notes reproduces the look of fine leather and meticulous stitching." Your stitching looks like a dustbowl diaper. "In general, metaphors work best when they're not stretched too far. For example, the usability of software folders would decrease if they had to be organized into a virtual filing cabinet." Apple's stretched its metaphors to the point of ripping.

iCal looks like John Wayne's daily ledger for Indian killing sprees, a heinous mash of leather-bound schlock and 21st century date-keeping. Who ever owned a calendar that looked like this? What is this appropriating? If I upgrade to iCal Pro will it come with animated beaded tassels? I don't want my calendar to look like anything—I want graceful, minimal windows that put my schedule at the fore. I don't want a pair of homeless shelter moccasins.

Game Center, the green felt iOS stepchild, is as ugly as it is neglected. It smells of plastic bottle whiskey. It looks soiled, tacky, and—Christ, what kind of old timey parlor did I walk into? Is this going to keep track of my Infinity Blade progress or ask me to play a game of fucking pinochle and dominos? The geezer fonts! The chintzy banners! This is supposed to be the iOS Game Center, not Doc Hoolihan's Goode Time Saloon. It runs contrary to every other part of iOS. It sticks out, it's anti-functional, and mind-boggling. Uniformity is Apple's MO. Game Center is poison in the well.

And then... there's Find My Friends, the newest visual atrocity from the Apple design rodeo. Unlike the antique iCal and Game Center, which at least take their cues from things that at one time existed (a lone cattleman's notebook, an evening of backgammon at the nursing home), Find My Friends' use of the stitched leather moccasin horror skin replicates nothing. Skinng a geolocational social app like a Navajo sash isn't just unpleasant to look at, it's idiotic. It's meaningless. There is literally nothing to take a visual cue from—it's a concept that's only existed for a few years. A map of your friends based on their GPS coordinates should be nothing more than that—no skins, no themes, just information. Placing the rawhide catastrophe onto a 21st century application is the antithesis of design: backwards, nonsensical, confusing, and fugly.

Why is Apple doing this now? Who put the company on this foul, cud-spittin' trajectory? For the first time in, oh I don't know, probably ever, Microsoft is displaying a keener aesthetic eye than Apple. Digest that. Both Windows 8 and Windows Phone 7 proudly eschew all skeuomorphism—any semblance to the real world is kicked in the Recycle Bin. The ultra-flat, super-contrasty interfaces of both are a triumph of digitalism. The New Windows, whether desktop or mobile, makes no attempt to look like anything in the real world. And it works wonderfully—both are beautiful because they embrace their pixels, not strive for faux woodgrain or marble or some other digital tromp d'oeil. Apple's users are, increasingly, generations that can't relate to these quaint analogies. I've never used an address book. I don't need to be comforted by pseudo-fabrics. Apple itself said "In general, metaphors work best when they're not stretched too far. For example, the usability of software folders would decrease if they had to be organized into a virtual filing cabinet." And it's done just that. Ugly, ugly hypocrisy.

So, will the next version of OS X be themed like an adobe hut? Will iChat be skinned like a telegraph? We hope these recent missteps are an instance of unbridled experimentation that resulted in a quick return to sanity—not a long trot into dusty eyeball hell. It's not the first time Apple has gone ugly, but this is the most egregious. Yee haw fuck that.

You can keep up with Sam Biddle, the author of this post, on Twitter, Facebook, or Google+. Related Stories

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Thursday, September 8, 2011

Atari Is Making an Arcade Joystick for the iPad [Ipad]

Atari Is Making an Arcade Joystick for the iPadWe think the iCade is quite the awesome. Atari obviously thinks so too because they're making their own version. Called the Atari Arcade Duo Powered, it gives your iPad a classic arcade joystick and buttons to play classic Atari games.

Games like Asteroids, Centipede, Missile Command, etc. are infinitely more fun and nostalgic when played with the joystick. There's no details on how it works but it's probably similar to the iCade in that it connects to the iPad through Bluetooth. Judging from the bare bone looks of the Atari iOS controller, it might even be cheaper than the $100 price of the iCade. Available soon. [Discovery Bay Games via MacRumors]

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Wednesday, August 31, 2011

Why Is HP Going to Keep Making TouchPads Through October? [WebOS]

Why Is HP Going to Keep Making TouchPads Through October?After killing the TouchPad and fire sale-ing them at a $100 to get rid of them, HP has announced that they'll still make TouchPads through October. What in the deepest depths of hell is going on?

Couple theories: According to analyst Shaw Wu of Strene Agee, HP's deal with Taiwanese manufacturer, Compal, was for between 500,000 and one million TouchPads. Maybe HP hasn't sold enough TouchPads to finish that contract and opting out of the contract would cost more than just building dead dead dead tablets. Or maybe they've paid for parts and figured they might as well use them. Or maybe the HP exec who said the Touchpad will make a comeback was right.

BUT WHAT IF it's the greatest bait and switch in technology history and HP ISN'T REALLY GOING TO KILL THE TOUCHPAD AND WEBOS. Yeah, um, probably not that. A boy can dream, though. Either way, if you've been itching to land the TouchPad for a 100 spot, more will be on its way. [HP via AllThingsD]

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Saturday, August 27, 2011

Facebook Making Photos Bigger and Faster [Blip]

Facebook Making Photos Bigger and FasterSome welcome Facebook news, for a change! The AP reports Facebook's finally bumping up the resolution on photo uploads—no word on how much—and halving the upload time. Nifty! All the better for the deluge of filtered horror. [Yahoo!]

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Thursday, August 25, 2011

Nokia Needs to Stop Making Symbian Phones RIGHT NOW [Nokia]

Nokia Needs to Stop Making Symbian Phones RIGHT NOWHey look! There are three new Symbian phones out today. What? Where? Why, they're over there, next to the pennyfarthings and the ham radios: the obsolete section. What the crap is going on here, Nokia?

Look, we all get it: Symbian used to be boss and blah blah first to blah blah N-Series blah groundbreaking blah blah. SHUT IT. Nobody knows this more than me: In 2005, I started using a Euro-market Nokia N95. It was dope. It had a GPS and a 5 megapixel camera—Zeiss optics!—and Wi-Fi and stereo speakers and Bluetooth. It was a world phone. Nobody had ever seen anything like it.

Sure, it was a little difficult to use, but that was like a badge of honor at that point. I carried that thing until 2006, when I got an American-market version. It had 3G. Most people were still toting around edge, if they had smartphones at all. And if someone did have a mobile device that did more than make calls, send texts, and snap VGA photos, it was usually an office-issue electronic leash like a Blackberry or a Windows mobile brick. The lucky ones had Treos running ancient Palm software. (Bejeweled 2 holla!) Nobody had a smartphone because it was fun. Except me.

I had a decent music player (hey, it got the job done) on my cell while everyone else's pants were bulging with multiple gadgets. I was taking almost all of my photos with my 5-megapixel phone, and surfing the Web without a computer. I had apps. I could get driving directions from my cellphone. (As long as I wasn't in a city.) Remember 5 years ago when this stuff was a rarity? It's worth thinking about for a second, just to appreciate what an amazing trip the last few dozen months have been.

So yeah, back to me loving my mobile life: Yes the operating system—Symbian S60—was for shit, but it seemed a necessary price for living in the future: the tithe of the early adopter. Yes, the apps were hidden in an obscure menu within an obscure menu within an obscure menu, but I had apps; and yes, every app would run in the background, sucking the life out of your battery until you manually quit it, a procedure that required you to hit a button, scroll down to the end of an incredibly long list of functions, and hit exit. But *you could install programs on your phone.* You could copy and paste. In 2005. You could multitask. In 2005. Nokia was way ahead of anybody else in terms of what its customers were doing with their phones. And then what the hell happened? Nothing. Symbian received some much-needed "updates," but they didn't fundamentally alter the user experience.

By 2008, I felt like I was driving a Stanley Steamer while everyone partied at the gas stations. I joined the throng and got an iPhone. I was tired of playing Snake, even the fancy Tron-like "3D" version.

It's a bit of an old saw at this point, but Symbian got lapped. The UI is a bit whizzier these days, but it has still barely advanced on a fundamental level. Even the latest build I've used (and to be fair, I have not yet had the pleasure of experiencing Belle) feels devoted to a legacy platform. Functions are too complicated; simple tasks take too many button-clicks or movements to accomplish. The app store feels dangerous, filled with half-baked indy joints from devs who may or may not be looking to install a botnet on your phone.

And yet there's this bright light in the distance: That soon Nokia phone will run Mango. That the company which has been consistently cranking out the best mobile hardware for the past decade will get a software dance partner worthy of its shiny shoes.

Then Nokia up and comes out with three new Symbian phones today. QUIT IT. Seriously. Finland. Do you read me? Stop making Symbian handsets. Repeat: kssshhhh Stop making Symbian handsets. Save your money for the Mango models. Do you copy? Wow us in October with something unexpected: competition for the iPhone. I'll switch in a hummingbird's heartbeat. And I won't be alone.


Getting some really awesome comments already. Some worth noting:

mconheady:
Don't ignore that those phones are cheap and hugely popular in china because they support QQ and Weibo. In asia they sell millions upon millions.

Sean Harrington:
We buy shit like Symbian phones because, for our kids and technophobic elders, it's the only cost-effective way to get them connected with us.

Thinger
The Ham radio is very much in use and very much needed. It's likely what emergency crews used yesterday when the earthquake knocked out cell coverage.


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Too Many Antibiotics Are Making You Fat [Medicine]

Too Many Antibiotics Are Making You Fat

By age 18, most Americans have had up to 20 doses of antibiotics. And that might be making us fat.

According to a commentary published in Thursday's issue of Nature, over-killing bacteria might be causing obesity, diabetes, allergies and asthma.

That's because the human "microbiome" contains good bacteria along with the bad. The theory is that some bacteria protect against disease. One example is Helicobacter pylori. It's linked to ulcers and stomach cancer, so killing it can be a good thing. But scientists have also found that it protects against gastroesophageal reflux, which can lead to esophageal cancer. Absence of H pylori could even affect hormones.

Intriguingly, scientists are also finding that two hormones produced in the stomach – ghrelin and leptin – behave differently when H. pylori isn't around. Ghrelin is the hormone responsible for telling the brain that you're hungry and leptin is supposed to send the signal that you're full.

Martin Blaser, the doctor who wrote the commentary, even thinks doctors might one day need to replace lost "friendly flora" inside our hyper-clean microbiomes. And that's on to of the worrisome antimicrobial resistance that worries medical professionals. So next time you're feeling sniffly, don't be such a wuss. Think twice before you demand your amoxicillin.

[LA Times, Image: Shutterstock]

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