Showing posts with label Music. Show all posts
Showing posts with label Music. Show all posts

Monday, February 13, 2012

Fees. Scalpers. Scams. Why Buying Concert Tickets Sucks So Hard. [Music]

Fees. Scalpers. Scams. Why Buying Concert Tickets Sucks So Hard.On September 26th at 10:00 AM, thousands upon thousands of fans—how many we'll never know—hit refresh on their browsers and converged upon Ticketmaster's servers like a denial-of-service attack. They were desperate for the chance to see Radiohead play one of a pair of shows at the Roseland Ballroom—a rare club show. And just like that, basically instantaneously, tickets were all gone.

You may not have tried to buy Radiohead tickets, but you know this feeling. There's a concert you want to go to and you can't and you don't understand why. Should you hate Ticketmaster, ticket scalpers, or both? Is it all scam?

Buying concert tickets is a necessary evil, like going to a proctologist. You need them to go to popular shows. But whether or not you scored tickets before they sold out, the whole experience was probably unpleasant. Good news: It doesn't have to be.

Ticketmaster reportedly moves 120 million tickets worth $8 billion a year. It's the only game in town. Any competition is a pesky dog yapping at its feet. When tickets sell out in seconds, or people pay a lot of money for them, all they can do is look begrudgingly up at the monolith and blame it for their problems. Even if that's not fair, Ticketmaster's policies make it an easy target for attack.

Here's a rundown of what pisses you off about ticketing.

10:01 AM: You hit refresh at exactly the right moment and got a ticket! Huzzah! Then you realize the ticket is WAY more expensive than you thought because Ticketmaster tacked-on a hefty convenience fee. Funny how you always forget about that.

It feels arbitrary, in part because it is. Fees vary from venue to venue, so wildly that Ticketmaster COO Jared Smith couldn't tell me what constituted an average fee or even what a common schedule of fees might look like. It doesn't exist. That means that when you're buying a ticket you don't know why you're paying a certain fee or how it compares to others.

A seemingly modest proposal: The price of a ticket should be a package deal which includes everything a fan needs to get into the show. Reasonable, right? Ticketmaster provides a service, which commands payment, but I asked Smith why the service fee isn't just absorbed into the price of a ticket, as it is with other products. (It'd be real damn odd if you went to the grocery store and, on top of the price of whatever it is you're buying, you have to pay a fee for someone to ring you up.) Smith couldn't explain to me why Ticketmaster won't bundle the price, except to say that it has always charged fees. Though he admitted that incorporating the fee would obviously increase the ticket price, he declined to comment further on that point—implying that telling people what they're actually paying for tickets could be bad for sales.

The idea that fans should pay a fee for the right to buy a ticket isn't ancient, though. Before Ticketmaster owned the industry, venues actually paid companies to sell tickets. Then Ticketmaster came up with what insiders like to call the "kickback." Ticketmaster would charge fans a fee for tickets and pay a portion of that fee back to the venue and the performer. But it turned out fans—fanatics that they are—would just pay fees, and the system ballooned into a brilliant way to make people pay more and more. Good for venues, good for Ticketmaster, bad for your wallet.

All that said, Ticketmaster has made some headway on fees recently. All of the fees and the total ticket price are finally listed on an event's main Ticketmaster page, so you know before you search for available tickets how much they're going to cost. (Independent venues still don't have to post these fees on their websites.) In deference to fans, the company has also negotiated with 50 percent of venues to eliminate the annoying "print your tickets at home" fee.

By 10:01 AM there's no tickets available for the show. WTF? Scalpers got all of the tickets! DAMMIT I HAD TO GO TO THAT SHOW/PLAY/SLAM POETRY PERFORMANCE.

At the end of the day, Radiohead tickets sold out lickity-split because a lot of people like you and me were sitting at their computers anxiously watching the clock and all tried to buy tickets at the same time—not because scalpers grabbed them all. Tickets are limited in supply like oil and orange juice concentrate. Popular events will sell out. Even if you think you're getting ripped off for those Radiohead tickets, the truth is that they're way more valuable than their price tag, and thus a secondary market emerges for their exchange.

Ticketmaster actually does a fairly good job at weeding out the scalpers. To completely block out scalpers, policies would have to be so restrictive that they'd be an inconvenience to fans. Ticketmaster takes some steps to ensure that everyone has an equal shot at the product by preventing the use of ticket-buying bots. The most visible of these tactics is the Capchta you've got to enter to get your place in the virtual line for tickets. I can barely read the letters, so I don't know how a bot is supposed to. Do scalpers get around these measures with sneaky technology? Yes, but fans get tickets, too. With the help of the government, Ticketmaster has even busted some egregious offenders in the past.

Ticketmaster does leave one loophole in the form of presales for fan clubs and corporate partners, which offer some of the best seats at an event. It's no surprise that the scalpers are in on them. Presale passwords are often exchanged in the open on online forums. An investigation into a Taylor Swift concert last year revealed that after fan club presales and a special presale to American Express customers only 1600 of 13,000 tickets were available to the public at large. Eliminate these presales, and you've got a pretty solid system.

The tickets that end up in the hands of scalpers—"brokers" in industry parlance—are sold online through StubHub or Craigslist, or through Ticketmaster's TicketsNow. We all know how extra-special the Radiohead show was, and the band requested will-call only tickets, which had to be picked up at the door with photo ID. This makes the tickets really hard for scalpers to sell. StubHub won't list will-call only events, and about half the tickets listed on Craigslist looked more like people desperate for a date than ticket scalpers. I did find tickets listed on Vivid Seats for exorbitant prices—but the company didn't respond to my request for comment. As for TicketsNow, the Ticketmaster-owned entity allows venues and performers to set the terms of secondary exchange. The upside for consumers is that TicketsNow can curb abuse by brokers. The downside is that it creates a whole new opportunity to impose fees.

At 10:01 AM tickets are gone—the result of a conspiracy to enrich Ticketmaster, venues, artists, and scalpers.

Ticketmaster is losing a war of perception over fees, when in fact the company brings a lot to the table: Ticketmaster does a very good job with the logistics of ticketing. Ticketmaster is legitimately fighting to keep scalpers at bay. By and large, the reason people feel scammed by Ticketmaster is that the whole process has always been confusing. Customers have a sense that there's something underhanded going on.

For example consider the simple question "Why are my tickets so expensive?" Ticketmaster's stock response to this question is "We don't set the price of a show, the venue does." This ignores the fact that Ticketmaster's parent company, Live Nation, operates many venues, including the Roseland Ballroom where Radiohead played. That doesn't necessarily imply any foul play, but the flat denial breeds suspicion.

***

Before getting tickets to big shows was a function of hitting refresh on a browser in my kitchen, I used to scout out retail locations likely to be deserted when tickets went on sale. On Saturday mornings, the customer service desk at Macy's in downtown DC. I always got tickets. I paid hundreds of Ticketmaster fees before I ever bought a ticket on the internet. There was something personal about my interaction with a teller that made it alright. I didn't feel cheapened by the experience.

Things have changed. I don't always get tickets in the Ticketmaster click-lottery—I want to believe that I have a fair crack at them, but I can't really be sure. Besides the online payment system everything else about purchasing tickets from the company seems antithetical to the openness of the internet—from the exclusive presales to the confusing fees to Ticketmaster's corporate entanglements. I'll probably never stop paying fees. I love going to shows, and I've got no other choice.


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Saturday, October 1, 2011

Surprise! Music Execs Love Freemium Streaming Services? [Music]

Surprise! Music Execs Love Freemium Streaming Services?It's a bit odd to see a major label executive saying he likes the freemium services Spotify, MOG and Rdio have established and that the industry has finally figured it out. Or is it not so odd?

Here's what Warner Music VP of Digital Strategy Michael Nash had to say to Cnet:

On Spotify, Rdio, MOG, and other services that offer free music: "The industry has finally figured out free. The recent announcement for all these free offers is from a licensing standpoint the right approach...Free didn't work before. It was once used (by such defunct sites as Imeem and Spiralfrog) to drive engagement with ads. What we're looking for now is for free to drive engagement with subscription services."

But as Jesus rightfully points out, part of the music industry's free music enlightenment came with the idea of paying artists even less in royalties while they struck lucrative cash deals with each service. So maybe it's no wonder why they like this new model so much. [Cnet]

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Facebook Fails To Let Fans Share Music Across Platforms [Facebook]

Facebook Fails To Let Fans Share Music Across PlatformsFacebook wants to be the "connective tissue" desperately needed by music fans and the music industry alike, so that, at long last, people would be able to share music with each other without friction - and without breaking the law.

However, despite all the other neat stuff Facebook unveiled today, it mostly failed in that regard, with big implications for music fans and the providers of unlimited digital music subscriptions.

As noted earlier, Facebook will let you see what your friends are listening to in the real-time Ticker feed that appeared on the right side of the page this week, which is a good start. But if you want to hear full-length versions of those songs, you'll need to use the same music service as the person who shared it.

While demonstrating Facebook's new ability to let users see their friends' top albums and top songs, Zuckerberg said, "I can see all the stuff [my friend] is listening to, and play it with whatever music player he used to play it."

Again: "whatever music player he used to play it."

Bummer.

Zuckerberg dropped this in as somewhat of a throwaway line, but its implications are as serious for music fans and its distributors as anything else the company announced today. It means that if Facebook friends want to become "friends with (musical) benefits," they'll both need to subscribe to the same music service. The new Facebook Ticker and Timeline features do constitute "connective tissue" for music - but only between listeners who pay (or otherwise use) the same middleman.

There will likely be only one winner in all of this, as far as unlimited music subscriptions go, and it could be Spotify, whose CEO Daniel Ek appeared with Mark Zuckerberg at the F8 conference on Thursday, and whose app Zuckerberg said he "really loves."

Maybe casual music fans will be willing to install every music service on all of their computers, smartphones, and tablets, just in case they need to field a shared song from a service they otherwise wouldn't use, but we wouldn't count on it.

The way Facebook has set up music sharing will encourage a single winner to emerge among the existing music subscriptions. And that winner will be whichever music service first gains critical mass among Facebook users as the way to share music.

Which will it be? The newly-gamified MOG? The freshly-remastered Rhapsody?

Maybe, but only one music subscription service joined Zuckerberg on stage today, and its name starts with an "S."

Facebook Fails To Let Fans Share Music Across Platforms Evolver.fm observes, tracks and analyzes the music apps scene, with the belief that it's crucial to how humans experience music, and how that experience is evolving.

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Thursday, September 22, 2011

Vimeo's Got a New Music Store for Easy Soundtracks [Video]

Vimeo's Got a New Music Store for Easy Soundtracks You've got your gorgeous, HD DSLR-shot movie all ready to upload. But you need music. And you really, really don't want to get sued. Vimeo's hoping you'll park your film with them, by way of an easy soundtracking service.

The Vimeo "Music Store," open today, offers over 45,000 songs—free via Creative Commons, $2 tracks for personal use, and $100 licenses if you're planning on earning some dough from your creation. Unfortunately, even the $100 songs are from "emerging artists," which is code for bands you've never heard of before. They could still be good! And probably highly useful for an indie auteur who wants something affordable to make a movie sound as good as it looks. But you're not going to be able to score your film with anything recognizable, which is a bummer if you want to use Lil Wayne's "Shooter" for an opening title sequence, which I've always thought would be really cool. [Vimeo]

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Band of the Day for iPhone: It's Like MySpace Music, but In a Good Way [IPhone Apps]

Band of the Day for iPhone: It's Like MySpace Music, but In a Good WayIt's a cold day in the life, so you've decided you need yet another music discovery app. One that gives an ear to lesser known talent. You hipster you. Well, Band of the Day lets you listen to some admittedly cool below-the-radar bands and learn all about them.

Band of the Day, by 955 Dreams, is a subscription service that tries to find a niche in the ever-expanding music app space by giving you a chance to listen to a new band each day.These are bands that are surely trying to get some heat going, so the app is a decent place to start. I say it's "the new MySpace" not to say its some sad facsimile of a dead social network, but rather to give an idea of just how much you can find in it. The first thing you'll see is a calendar showing up-and-coming acts attached to a day. You can then explore everything from their reviews, tracks, and albums all while listening to their songs. And if you miss a band, you can always go straight back to the calendar and explore some more. All this comes for $1 a month or $10 a year, which is pretty damn good for what you'll get after 365 days.

You can tell how much time and love went into the app just by how good it looks. Everything transitions really nicely between the calendar and all the different options in front of you. And the bands they showcase are pretty decent—heavy on the indie right now, but only because the app is so young. While the reviews and Q&A's are probably as bad as Rolling Stone's worst, it's hard to fault that when there's just so much to scroll through and learn about. It's engaging enough to make you want to learn something new, and then have you mindlessly scroll through some other bands just for the hell of it. It's all good and really worthwhile. And it's cheap, with lots of added value over time. Really, it's a great little companion for whatever service—Spotify, MOG, etc.—you use for your already-fine-tuned tastes.

Band of the Day

Download this app for:

The Best

Beautiful, Cheap!

The Worst

Not the biggest library (yet)

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Sunday, September 18, 2011

Music Video Genome is a Pandora For Music Videos [Music]

Music Video Genome is a Pandora For Music VideosMusic Video Genome is an ambitious project to create a Pandora-like application for music videos. It's in the early stages of development and needs help from the community to grow.

Created by Casey Pugh, the online service is building a database of music videos from sources like YouTube and Vimeo. Pugh is relying on the crowd to help him accurately match song names to online videos. This is harder than it sounds as many music videos are merely the song with the lyrics, not the actual video. Users are asked to flag these incorrect results, so the database can store only the correct matches.

It's hard to know if this project will take off as it faces several stumbling blocks. The most notable issue is the curation of the video. Scraping YouTube may be fine in the beginning, but licensing of the video content from the music industry may become necessary at some point in the project. Hopefully, Pugh can navigate these rocky waters as the idea behind Music Video Genome is interesting. [Music Video Genome via Casey Pugh]

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Saturday, September 17, 2011

Gimme Music, American Photo, the Invisible Universe and More [Best Apps Of The Week]

Gimme Music, American Photo, the Invisible Universe and MoreIn this week's app roundup: music, discovered; 9/11, remembered with photographs; the Invisible Universe, seen; languages, translated; boarding passes, re-imagined; NBC, TNT, TBS, iPadded; turntable.FM, iPhoned; browsers, dolphined; and much, much more.

If you want to jump to see the best apps of the week in a specific platform, click here:

You'll be looking at each platforms app tag page, which means you'll see all the apps listed on the sidebar.

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Friday, September 16, 2011

MOG's FreePlay Lets You Listen to Music Without Paying For It [Audio]

MOG's FreePlay Lets You Listen to Music Without Paying For ItStarting tomorrow, MOG users will have access its 11 million song library for free with no monthly usage cap—as long as they're willing to put up with ads and actively interact with other users.

Think of MOG's new "FreePlay" service as Pandora's ads meets Dropbox's incentives. MOG assigns users of the services a "virtual gas tank" of play time, which is interrupted every so often with ads. As they use the service more, share music with other users, and invite their friends through social networks, they earn more play time in the tank. While Spotify's free service has a 10-hour monthly cap, MOG's FreePlay theoretically never runs out. Play how MOG wants you to play and the dream of free on demand music can be yours. Otherwise, you can pay for one of its previously existing services.

MOG currently offers a free trial of its paid monthly plans, which are very similar to those offered by Spotify: $5 for unlimited, ad-free access via web or desktop client and $10 to add mobile devices. New Freeplay users will get 60 days without ads, but MOG's hope, of course, is that you'll be hooked and upgrade to one of their paid services before that ad-free trial runs out. Nobody's managed to create a freemium music plan for mobile just yet, but hopefully that's not too far around the corner. [MOG]

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Sunday, September 11, 2011

Ask a Pro: How to Shoot an Awesome Music Video on a Rollercoaster Without Permission [Video]

Ask a Pro: How to Shoot an Awesome Music Video on a Rollercoaster Without Permission Ask a Pro: How to Shoot an Awesome Music Video on a Rollercoaster Without Permission How do you shoot a music video on a legendary Coney Island roller coaster? If you've got the budget, you could rent the ride for $6000 per day—double director Jeremy Johnstone's budget for the entire video shoot.

Here's how he shot Wye Oak's video for "Holy Holy" in two days in July during a record-breaking heatwave with no permits and no permission—without killing anyone.

Currently nominated for an Emmy for his work on the titles for the defunct AMC show Rubicon, Johnstone, 29, has always been a scrappy director, even though he mostly works on commercials for big companies like Toyota. He started shooting digital at the beginning of his career, when the industry was just starting to switch. "I realized I could fake big budget on a small budget," he told me. "My commercial work is low budget. I just make it look like $300,000."

Johnstone's treatment for the video called for shooting not only on the famously rough-and-tumble, Coney Island Cyclone rollercoaster, but also on the Tickler-a modern steel roller coaster with tight turns and abrupt drops-and the Brooklyn Flyer-a huge carousel of swings that spins riders over 100 feet in the air.

The first challenge: Not getting caught. Johnstone's plan sounds ludicrously simple to the point of being impossible. Oh sure, they'd just sneak bags full of gear past park staff onto the rides, wait until they were out of sight, set everything up before the ride got too crazy and shoot the video anyway. On several trips to the amusement park, Johnstone and his producer meticulously timed the setup time and figured out that they had 20 seconds on the Flyer, 30 seconds on the Tickler and 40 seconds on the Cyclone. In other words they'd have to set everything up in less than the time it takes for a smartphone to power on.

Ask a Pro: How to Shoot an Awesome Music Video on a Rollercoaster Without PermissionEven after meticulous planning, the rides themselves were a free-for-all. Each called for different shots, for which they'd be fighting against the disabling physics of Coney Island's most violent rides. For example on the Flyer, Johnstone held the camera as tightly as possible while his director of photography watched a monitor and screamed instructions over the noise and chaos of the ride. They then hid everything away, got back in line only to live the strenuous, discombobulating experience again. Johnstone's body suffered more than nausea: While shooting point-of-view footage on the Cyclone, Johnstone split open his knuckle. And for a shot on the relatively gentle teacups Johnstone pressed a monopod tightly into his crotch to steady the shot. "I hurt my nuts pretty bad," he says.

The Gear You Have, Not the Gear You Want

Johnstone knew that despite his preparations they'd still be tossed around, and that the raw footage would reflect the frantic scramble and chaos of the shoot. Johnstone's challenge would be to make the video ambling and ethereal, like the song. To achieve this effect, Johnstone had Wye Oak's lead singer Jan Wasner lip-sync the song in double time whenever possible while he shot the footage on a Canon 7D, which can shoot 60 frames per second. At that speed, the footage could then be slowed down without affecting video quality.

Many times, though, it was hard enough just to hang on—Wasner couldn't lip-sync on many shots because rides were just too rocky. On the first day of the shoot, Johnstone had to give up his plan to shoot with an SLR on the Cyclone because it was too dangerous—the weight of a five-pound camera setup jammed together with the force of the ride was too difficult to control. Enter the now-definitive camera for extreme HD shooting on the cheap: the GoPro.

While Johnstone was looking for ways to bring order to the chaos of the rides, he wanted the shots of the band walking around Coney Island to be dreamlike and disorienting. If he'd had the money, he would have rented a professional SnorriCam rig. In these setups, a very steady, shock-absorbing camera-mount is tightly strapped to an actor's body. The camera points back at the actor so that they never move even while the background behind them does. (Think the drug binge scenes in Requiem For a Dream.) Since Johnstone couldn't afford one, he and his crew built theirs from plans they found on the internet for $20 worth of materials. For the bodycam footage—and for a few other shots in the video—the crew used a Canon 5D Mark II because it has a full-frame rather than crop sensor, which is good for the close ups because it shoots at a wider angle.

Ask a Pro: How to Shoot an Awesome Music Video on a Rollercoaster Without Permission "For me this video was about using non-traditional routes to get things otherwise impossible. Whether its technology or planning and preparation or just pure effort, using what's available in non-traditional ways to create new and unique outcomes. Whether it's the DIY SnorriCam setup or the DSLR mounted coaster shots, the GoPro Cyclone footage or the two person teamwork to get the swing shots, each shot in the video was a unique hurdle and having that crew I could rely on and having everyone pushing ideas out and just putting in maximum effort made it almost magical in my mind. We achieved something I had no idea was possible."

"Holy Holy" is Jeremy Johnstone's twentieth music video—most of them shot for less than $5000. He also runs his own commercial production company Rockadee. "Holy Holy" is the latest single off Wye Oak's record The Civilian available now on Merge Records.Related Stories

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Thursday, September 8, 2011

Pandora's New Workout Stations Will Pump You the Hell Up [Music]

Pandora's New Workout Stations Will Pump You the Hell UpYeah! Thursday! Burn your calves! The weather is shitty outside! But I've got 12 stations of ass-maneuvering, tummy-crunching, algorithmically determined jams! Pandora's suite of exercise tunes almost makes me want to exercise—I'm sort of exercising in my chair!

The dozen stations cover a multitude of different sweat scenarios. 80's Cardio is great for flailing your arms in the air, touching your toes, and smiling a lot. Electronic Cardio makes me feel like I'm inside Tron, and also running inside Tron—and healthier because of it. Classic Rock Power Workout is great if you're lifting giant blocks of concrete or triumphantly jogging up a hill. There's even soothing yoga music! With all the time you'll save from having to cobble together a playlist, you can spend more time making yourself healthier and more beautiful. And listening to ads!

Many of these stations would also make decent backdrops for sex. Particularly Electronic Cardio. Ungg tss ungg tss ungg tss ungg tss. [Pandora]

Photo: Andresr/Shutterstock

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Friday, September 2, 2011

Music Needs ‘Connective Tissue’ and Facebook Wants To Build It [Facebook]

Music Needs â??Connective Tissueâ?? and Facebook Wants To Build ItAs details emerge about Facebook's plan to integrate with music services to let friends share their listening experience, one thing is abundantly clear: Music fans and the music industry desperately need this—or something like it—to happen.

Here's the core of the problem. When music fans use an online music service, whether that means free music on YouTube or a paid subscription from Spotify or another subscription service, they're more-or-less alone. If I use Spotify, you use Rhapsody, and our friend Bob uses MOG, the three of us might as well be in different universes when it comes to sharing and talking about what we're listening to. Our playlists, comments, and "likes" don't translate.

The inability to share music degrades the experience for all three of us—perhaps to the point that we won't renew our subscriptions, or would never sign up in the first place.

Music Needs â??Connective Tissueâ?? and Facebook Wants To Build ItIt reminds me of when I used to DJ a small room in San Francisco. We weren't too serious about it—this was basically a way for us to play music we liked over big speakers and showcase our friends' bands. Still, we had a problem: People would show up throughout the night, and leave when they saw a mostly-empty floor. Another group would do the same thing, and so on. If they all arrived at the same time, that night may have gelled.

Likewise, when people try a paid music service today, they are isolated. The chance that all of their friends will decide to subscribe to the same music service is virtually nil. If you share a Spotify, Rhapsody, MOG, or other link on Facebook or Twitter, only your other friends who have that service can play it. YouTube is a cross-platform exception.

There's not much "connective tissue," as Reuters' anonymous source described Facebook's upcoming music strategy, to bring these paid services together. (See also "4 Ways One Big Database Would Help Music Fans, Industry.")

Facebook will announce an initiative to integrate tightly with multiple music services on September 22, according to various reports. Apparently, and here GigaOm's June 19th report is particularly instructive, the company plans to introduce new sections that show us what our friends are listening to, giving us something else to talk about, which is a reason to stay logged on. Nice move.

You can already share songs on Facebook with multiple services, but the upcoming reported integration would show you what I'm listening to in real time among other things.
We should be able to comment on what they've been doing, in classic Facebook style, and listen to their songs if we use the same service, which is already possible with Spotify, Rhapsody, MOG, Rdio, and others (screenshot to the right).

We might even be able to chat about the same song as we listen, which we've termed "synchronous group listening," and which is already possible on "Google+YouTube".

Hopefully for music fans, Facebook will also figure out a way for people to share songs across music services so more of us can hear shared tracks in full. Even if it doesn't, people will reportedly be able to track each other's listening and figure out how to hear stuff by searching on their own.

We've seen similar functionality elsewhere, but Facebook is massive. People use it daily. Prominent music sharing features there could bring to the mainstream all sorts of formerly nerd-like behavior—stuff like scrobbling music from Turntable.fm.

Social music on Facebook could be big. What will it look like?

First, it will be cool, because the non-stop hangout on Facebook would have a socially-customized soundtrack for those who want it. We can already sit near our Facebook friends at shows courtesy of Ticketmaster, so we should be able to listen together at home, too.

The Social Network makes no secret of letting app developers and outside marketers see what we do there. Earlier this year, we learned that our faces could end up in Facebook ads if we don't set our preferences right, among other seemingly-periodic issues. If Facebook's reported music plan succeeds, it will know who listens to what, who influences them, who they influence, what they did while they listened (to an extent), and more.

That might be fine. Apple won't even tell the Financial Times or any other app developer who their customers are. But for Facebook, that sort of user information appears to be the name of the game, and music is another way to get a lot more of it.

On the other hand, who cares? Many of us (present company included) like using Facebook today despite the privacy issues. Group listening among so many people can only add to the fun. Who knows, it might make more people pay—happily—for music.

Image: Flickr/Jason Steinschaden

Music Needs â??Connective Tissueâ?? and Facebook Wants To Build It Evolver.fm observes, tracks and analyzes the music apps scene, with the belief that it's crucial to how humans experience music, and how that experience is evolving.


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Tuesday, August 30, 2011

iTunes Match Streams and Downloads Your Music [Video]

iTunes Match Streams and Downloads Your Music The developer beta of iTunes Match, Apple's new iCloud-based music sharing service, went live tonight and IGM has confirmed that Match will not only support downloading but stream content directly to your Mac or iOS device as well. Here's how it works.

iTunes Match first scans your library and compiles a list of songs from what it finds—doesn't matter if it's a song you've bought through iTunes, one you've ripped from a CD, torrented, or even made yourself—all of them will be available on the cloud. Songs that iTunes recognizes are streamed from Apple's master recording at 256kbps. Ones that it doesn't recognize are uploaded to the iCloud from your local copy. You'll then be able to access the entire library from any Mac (limit five separate computers) or iOS device with an Internet connection.

The service is expected to launch later this year alongside iOS 5 and reportedly will cost $25/year. [Insanely Great Mac via Mac Rumors]

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Saturday, August 27, 2011

Irene Emergency Radio Tracker Site Set to Ambient Music Is Helpful, Creepy [Hurricane Irene]

Irene Emergency Radio Tracker Site Set to Ambient Music Is Helpful, CreepyEmergency radio during a hurricane is undeniably fascinating (and potentially life-saving). But you need to know where to listen. You Are Listening To tracks emergency radio for you, combining it with ambient music for a mesmerizing, if creepy, experience.

You Are Listening To combines electronic music from SoundCloud with emergency radio channels from Radio Reference. Usually, it just has channels for cities (San Francisco, Los Angeles, New York, Chicago and Montreal). Yet today site operator Eric Eberhardt launched a channel for Irene that tracks an Irene-specific repeater on Radio Reference.

If you're trying to follow the storm, and are having a hard time making sense of online scanning tools, it makes a good (if extremely unnerving) way to listen in.

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Tuesday, August 23, 2011

Watch CD Sales Fall Off A Cliff in 30 Seconds [Music]

Watch CD Sales Fall Off A Cliff in 30 SecondsWe all know CD sales have fallen like a drunken sorority girl in heels on an ice rink. But this infographic from Digital Music News, with 30 years of data shown in 30 seconds, really hammers the point home.

The data is looking at percentages of total sales. So, for example, although format [x] might have done more in annual sales in a given year, it could still be shown as having a smaller slice of the pie if its market share declined. Click through to see year-by-year stills. [digital music news via Cory O'Brien]

Watch CD Sales Fall Off A Cliff in 30 Seconds

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OK Go's Muppet Theme Song Music Video Re-Creates All of Their Famous Music Videos...with Muppets [Video]

OK Go's Muppet Theme Song Music Video Re-Creates All of Their Famous Music Videos...with MuppetsOK Go's Muppet Theme Song Music Video Re-Creates All of Their Famous Music Videos...with Muppets OK Go, the music video extraordinaires, has just released a brand new video of their rendition of the Muppet Show Theme Song. Sticking to their talents, it's a clever look back at a lot of OK Go's visual masterpieces and a ton of muppet humor.

I mean, you can't really lose with that combination, can you? I've watched the video 6 times already. "OK Go and the muppets? Sounds pretty exciting. Hmm. Let's watch cat videos". Few know the internet quite like OK Go. You can grab the song, along with other Muppets-related music, on The Muppets: Green Album. As for watching the Muppets movie, which this song is obviously promoting, we'll have to wait until November 23rd. I'll keep this video on repeat until then. [@OKGO]

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Friday, August 19, 2011

The Top 10 Portable Speakers for Music Players

Portable Speakers are always required to play music that you love from your digital media like personal computer, laptop and music player. The smartphones, iPods, iPhone and other hand held devices too now supports playback through the portable speakers. Provided here is the list of 10 portable speakers which are the best.

iMainGo 2 SpeakersiMainGo 2 Speakers

iMainGo 2 is portable stereo speakers for  large sum of devices including the latest version of iPods, iPhones and Zune player. It includes State of the art electronics and premium speakers for big sound. It provides a battery life of 30 hours using four AAA batteries and it comes with one year warranty.

It comes with 3.5 mm audio jack input which can be used as a stereo speaker system for mp4 players, cell phones, gaming system, electric guitars and much more devices.

Soundmatters FoxL Personal Audiophile LoudspeakerSoundmatters FoxL Personal Audiophile Loudspeaker

Soundmatters FoxL Personal Audiophile Loudspeaker is a pocked size music system good enough for audio purists. It provides smoother, extended bass and open highs. You can connect to any music source via the standard audio cable.

It has 8 hours of battery life and it includes Lithium ion based Bass Battery with rechargeable USB or wall charger. It can play your music with Bluetooth with wide range of reception.

The Sound matters FoxL Personal Audiophile Loudspeaker speakers receive 4 star rating and it’s available in two variants of with Bluetooth priced at $ 199 and without Bluetooth priced at $ 169.

Altec-Lansing inMotion iM600Altec-Lansing inMotion iM600

Altec-Lansing inMotion iM600 has a stylish and compactible design. With this speaker you can charge your iPod and synchronize your music as well.

It includes volume adjustment controls at the base of the docks, track switching buttons on top. The sound quality through iM600 is good but it lack bass and it has a flat design.

It comes with an auxiliary connector to connect any iPod or mp3 player, or even your computer. IT has FM radio with an antenna at the back of the dock. The good thing about these speakers is that it includes inbuilt chargeable 2150 mAh Lithium ion batteries which charge it when powered on.

It’s priced just more than $ 200 and weighs 0.9 grams.

Yamaha NX-B02 Bluetooth SpeakerYamaha NX-B02 Bluetooth Speaker

The Yamaha NX-B02 speaker has the Bluetooth feature and comes with portability concept with attractive and lightweight design and finish. The overall sound quality is good.

Its priced at $ 200 and its compatible with PCs, PDA devices and mobile phone. It includes a stereo mini jack for connecting the audio players. The set also includes an AA powered batteries which provides seven hours of backup.

Samsung BS300 Bluetooth SpeakerSamsung BS300 Bluetooth Speaker

The Samsung BS300 speakers are a Bluetooth Speaker which has an ultra-compact design and built in music playback controls. It has built in music playback controls too.

The Samsung BS300 speakers are relatively priced and don’t offer supreme audio quality.

Logitech Pure-Fi MobileLogitech Pure-Fi Mobile

The Logitech Pure-Fi Mobile goes with the sleek mobile speakers with versatile design which is compatible with most of the audio source. It includes the feature of Bluetooth streaming for use as speakerphone. It includes built in rechargeable batteries which comes with handy carrying case.

It doesn’t include a remote control but it’s a mobile music device with compact design and receives 3.5 star ratings.

Logitech Pure-Fi AnywhereLogitech Pure-Fi Anywhere

The Logitech Pure-Fi Anywhere is the speakers which provide portability option with travel friendly designs. It’s compatible with most of the iPods and other mp3 players via the auxiliary line-in.

It comes with inbuilt rechargeable batteries which provide enough battery backup.  The included remote control lets you navigate the iPod’s menus.

Overall its provides a great sound at an affordable price.

HarmonKardon Go Play SpeakersHarmon/Kardon Go + Play Speakers

A Harmon/Kardon Go + Play speaker for iPod provides full and deep sound. It has got an eye catching design with video output, USB output and aux input. It also includes RF remote control and has got a unique design which you would love.

It’s not yet compatible with iPod and iPhone and other recent models of iPods.

The Harmon/Kardon Go + Play are recommended but the only cons are that it lacks in compatibility with the recents models of iPods and its high priced.

Bose SoundDock PortableBose SoundDock Portable

Boss products are known for the best among the speakers concerned but they are highly priced. The Bose SoundDock is a compact iPod speaker with removable lithium ion batteries which can be recharged. Its among the starter model of Bose speakers and it supports only iPod. It has no bass and treble control, no clock, and bad of all it has 3 hours battery life at full volume.

It’s priced at $ 400 and receives a rating of 3.5/5.

Altec Lansing inMotion MaxAltec Lansing inMotion Max

The inMotion Max is a portable speakers for iPod and iPhone with a complete audio system which receives 3.5 star rating. It meets the industrial design and includes rechargeable batteries, input, FM radio and remote control.

It provides a battery back of 3.5 hours.

Yogesh Patel is a writer of technology gadgets, digital products like mobile phones, tablets PC, laptops & notebooks & on anything that is related to the gadgets which makes the daily lifestyle easier.

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