Showing posts with label Pixar. Show all posts
Showing posts with label Pixar. Show all posts

Friday, February 10, 2012

These Lucky School Kids Get to Learn In a Building Right Out of a Pixar Movie [Design]

By Jack Loftus Oct 8, 2011 6:00 PM 28,339 19

These Lucky School Kids Get to Learn In a Building Right Out of a Pixar MovieThe Mouriz School is too cool for school. By day, its students frolcik and play outside its random lines and dark wood veneer. By night, however, the entire scene becomes one from a Pixar short. Fascinating stuff.

Back in the mid- to late-90s, I went to school in a boring, gray concrete block. The education was fine but the aesthetics were pure uninspirational 70s. This school, in Mouriz, Portugal, is none of those things:

This is a two-story school center, including a kindergarten and an elementary school located in Mouriz, Paredes, Portugal. It was conceived to comply with a functional program based on the needs of a fifteen classroom school center: managing flows and creating different levels of use due to different levels of autonomy within the school center – kindergarten and elementary school; common areas and sports area; linking the dynamics of each space; ranking uses and users; sharing pathways and functions.

These Lucky School Kids Get to Learn In a Building Right Out of a Pixar MovieOh how jealous I am of today's students. Learning actively by book (or iPad?) and passively by design, subconsciously. [Arch Daily]

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Saturday, September 3, 2011

The First Digital 3D Rendered Film Was Made by Pixar [Video]

The First Digital 3D Rendered Film Was Made by Pixar I support everything Pixar—well, everything other than Cars that is. So this early, early footage of a 3D hand from 1972, which was made by Pixar founder Ed Catmull and Fred Parker, is just so, so awesome.

As much as we hate 3D around these parts, you can't deny that this is so wicked cool. NINETEEN SEVENTY TWO, people. Plus, we love Pixar more than we hate 3D. Here's a bit of background on the video:

The best part of this film is not even the 3D rendering itself, but the outtakes and "making of" footage that has been interwoven throughout, including footage of a plaster replica of Ed's hand onto which he is meticulously mapping the polygon vertices that make up the three dimensional model (around 1:30). That's really remarkable. The math that we take for granted for rendering 3D was being invented, real time, to create this video.

Read the full account at nerdplusart. [nerdplusart]

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