Showing posts with label Hands. Show all posts
Showing posts with label Hands. Show all posts

Monday, February 13, 2012

Samsung Stratosphere Hands On: For Keyboard-Loving Internet-Hounds [Android]

By Brent Rose Oct 11, 2011 7:15 PM 6,891 7

Samsung Stratosphere Hands On: For Keyboard-Loving Internet-HoundsThere are really just two things that make the Samsung Stratosphere worth looking at: the 5-row physical QWERTY keyboard, and Verizon's 4G LTE. Aside from those two elements it's decidedly mid-range, but if you covet those things here's the nitty-gritty.

They keyboard isn't bad at all. They keys are pretty small, and the layout will take a bit of getting used to, but the keys have just the right amount of click to them which means that with a little practice you'll be able to type without looking (much). That's one of those forgotten beautiful things. Who among us would use a keyboard on our laptops that we couldn't type on without looking? I would like to have seen the keys raised just a bit more as they are extremely flat, but at least they're spaced-out nicely, and I liked the dedicated numbers row.

As for the other main ingredient, it's Verizon 4G LTE. It's awesome. It's the fastest and best 4G out there, hands down, assuming you're in one of their rapidly expanding coverage areas. There's not much to not-like there except that LTE is a voracious devourer of batteries. To compensate, they stuffed in a 1800mA battery, which is way heftier than you find on most 4G smartphones (the high-end Droid Bionic has a 1735mAh battery and that's larger than most).

To squeeze all that stuff in they had to make the device very thick and it will cause a noticeable bulge in your pocket. Its body is light plastic which makes it feel pretty cheap. It's got the same Super AMOLED WVGA screen and 1GHz Hummingbird processor that was standard about a year ago, and it's only got a half gig of RAM. This is not a phone for spec-hungry power-users. If anything it's for business users who need to bang out emails and download large PowerPoint presentations in a hurry, and who don't care about HD gaming at all. It's one of Samsung's "S.A.F.E." (Samsung Approved For Enterprise) devices, which means it's more ready for business usage with enhanced security compared stock Android phones. It runs Android 2.3 (Gingerbread), and it'll run you $150 on-contract. If you're on Verizon and you must have a keyboard (and some must), it's between this and the Motorola Droid 3. The Droid 3 has a dual-core processor and it's a world phone, but the Stratosphere has 4G LTE. The choice is yours. You can keep up with Brent Rose, the author of this post, on Google+ or Twitter. Related Stories

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Saturday, February 11, 2012

Facebook for iPad Hands On: I've Waited So Long [Video]

By Adrian Covert Oct 10, 2011 7:19 PM 24,701 59

Facebook for iPad Hands On: I've Waited So Long Facebook for iPad Hands On: I've Waited So Long In many ways, Facebook for iPad looks the same as it does on any other device (download it here!). But it feels different. It's immersive, and visual and intuitive and takes advantage of the unique capabilities tablets provide.

I've been wanting a Facebook iPad app from the moment I bought my iPad. The standard web version felt microscopic. The "touch" web version felt neutered. And running iPhone version on my iPad, was...do I really need to explain that? Basically, Facebook now feels wonderfully functional, not to mention friendly on the eyeballs.

That's not to say that Facebook's iPad app is perfect or doesn't have room to improve. It does. But it's a pretty good start that's better than any other iPad alternative and like Twitter, provides an efficiently-designed portal to the internet at large.

The primary goal with this new Facebook app is making it easy to consume media and information. It's the type of app you could get lost in for an extended period of time when you're planted on the couch during the weekend. Nothing you do inside the app takes out outside of the app. You can browse profiles, chat with friends, look at photo albums, upload pics, and check out videos and internet links all from within Facebook. Other features, such as games and Facebook music, are conspicuously absent, if not surprising (by all accounts, the iPad app was a project of secondary concern.

The app is smooth, fast and touch friendly. The iPad version makes the most of the added screen space with properly proportioned design elements and fonts and images which display at a proper resolution. Split panes that navigate independently of one another are the norm. The left hand bar you'd find on the standard website still lives here, except it now resides on a secondary layer that slides in and out of view. This not only provides more room to pack features in, but like Twitter, the use of layers leaves everything feeling clean and uncluttered. Plus, many of the redundant links found on the standard website have been consolidated in the iPad app, creating less noise.

Other nice flourishes include the use of giant profile pic thumbnails in friend lists and the inclusion of a map in the Nearby/Places feature, the latter of which really makes sense on the iPad's large, multi-touch screen. You can pan and zoom around and get a visual idea of where your friends really are.

And there are some things that could be better. When you click a link, it absorbs your entire screen and cuts you off from the app while reading whatever it is you're reading. If you navigate back to look at something else briefly, you have to then find the original spot in the news feed where you first clicked the link. The actual conversation UI element of Facebook Chat could also use some attention: it needs more room to breathe on the screen as it's confined to a narrow column atop your friend list.What displays in your message inbox and what displays in your conversation window isn't always consistent (and brings up the larger question of why Facebook merged the two features to begin with) And it's a bit strange that hitting enter on the keyboard doesn't send the message, but instead inserts a linebreak. That's minor, however.

Above all else, Facebook for iPad is an app meant for reading and viewing and listening and liking. You can certainly chat, and snap photos, but you still can't beat the respective combination of computer and phone for those tasks. And it's definitely worth the download if you're a Facebook-using iPad owner. What I'd like to see going forward is more nuanced control over what comes in through the news feed. Maybe I only want to check out links to websites and blogs, or only want to watch videos or only want to see what people are listening to (and maybe listen to those songs from within the app using Spotify/MOG/Rdio). And I'd also like to see more of the visual flair that the Timeline redesign has given to profiles. But for the most part, this is a nice evolution for Facebook, and a much-needed acknowledgement of the strange niche which Tablets occupy. [Facebook]

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Hands On iPhone 4S Video Shows 3x Speed Boost (And Siri!) [Iphone 4s]

By Sam Biddle Oct 10, 2011 10:23 AM 23,436 29

Hands On iPhone 4S Video Shows 3x Speed Boost (And Siri!)Somehow, someone in China's gotten their mitts on an iPhone 4S already. Or so this video claims. The brief vid, dug up by MacRumors, shows off some impressive benchmarking and Siri settings. It seems faster!

Safari launches near-instantly, which is kind of impressive. It is, after all, Safari, and might have just been recently closed. But the real pudding lies in the BrowserMark demo, in which the 4S doubles the 4's performance. With the Java-bending Sunspider benchmark, the 4S clocks in at around a third of the time as a 4 running iOS 4, according to GigaOm's numbers. Thanks, new A5 processor! It'd be nice to see our Chinese friend boot up Infinity Blade instead of a synthetic browser benchmark, but hey, numbers are numbers.

The video also shows Siri, which we've seen, as well as Siri's settings pane, which we haven't seen. It looks like we'll be able to trigger the AI secretary just by lifting the phone, allowing us to talk into it like an actual conversation, instead of speaking to it from afar like lunatics. [MacRumors]

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Saturday, October 1, 2011

Samsung Galaxy Player 4 and 5 Hands On: Of Course It's the Right Time for an Android iPod Touch [Android]

We've been hearing about Android's answer to the iPod Touch since the days when men were men and HP made computers, but the rebranded-wait-no-back-to-the-original Galaxy Player 4 and 5 are finally here.

The prosaically named Player 4 and 5 have 4- and 5-inch screens, and weigh 4.2 and 6.4 ounces respectively. They run Gingerbread 2.3.5, come with 8GB onboard storage (expandable to 32GB microSD), and the 5 has a 2,500mAh battery, to the 4's 1,200mAh. The Players also have 800x480 screens (yes, both of them), front and rear facing cameras, and record video in 720p. Previous reports put the processor at 1GHz.

The jump from the four inches to five is pretty jarring, especially considering that it's 0.3 inches (which matters!) larger than the already-behemoth HTC Titan. The upshot is that it's a much better option for viewing media than its smaller-screened little brother, and unlike a phone, you might not be compelled to lug it around in your pocket all day. Both models are made of the by-now typical cheapy Samsung plastic, though, and feel noticeably less sturdy than the metal-clad Tab 8.9.

Both Players have access to Samsung's Media, Music, Social, and Reader hubs. Media, music, and social let you buy or rent movies, TV shows, music, books, magazines, and newspapers. So basically most of the things you can do in other, more mature, marketplaces. But hey, if it has to be Android, your ship's finally come in. [Samsung]


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Sunday, September 18, 2011

Windows 8 Slate Hands On: It's Fantastic. (But Don't Sell Your iPad.) [Video]

Windows 8 Slate Hands On: It's Fantastic. (But Don't Sell Your iPad.) Windows 8 Slate Hands On: It's Fantastic. (But Don't Sell Your iPad.) A Microsoft tablet with Windows 8 has been a long time coming, but it's finally here. Sort of. We got our hands on a developer's preview yesterday and while flawed, it's extremely impressive.

Keep this in mind as you read: both the operating system and hardware are developer preview builds. In fact, the [REDACTED]* hardware (we're prohibited from even revealing its manufacturer or specs) isn't even going to run Windows 8. And the hardware has an x86 processor, not ARM. When this Slate ships, says Microsoft, it's going to have Windows 7 on it. Microsoft doesn't even have a name for this thing, which it was sure to note (repeatedly) is not the first Windows 8 device.

Confused? It's like this: The tablet we got to play with was running a developer's build of Window's 8 on sub-optimal hardware, and, when this fistful of screen ships, it'll be running Windows 7.

Whatever the hell this thing is, it's a great preview of what's to come, even if only for a limited time. And we do mean limited time. Microsoft's press loaners are all due back in about 72 hours. I've been playing with this thing for the last twelve, trying to pack as much W8 into the time I've got. Here's what we know:

Let's start with what it's like to touch the thing: fantastic. It is, in fact, the most usable gesture-based interface on the market. It goes beyond what Apple has done by quite a bit. The entire operating system is navigable in a way that is both completely new, and yet familiar within a few minutes of use. Navigation includes some by now familiar touchscreen elements, but is largely novel.

Swiping from the left edge of the screen swaps from app to app. It's blazing fast (even on this crazy setup), and as you swipe other running applications pop in as small windows that size up and take over your screen. You can also use this gesture to give over part of your screen real estate to a second running app, so you have two apps running side-by side in what Microsoft calls a snap state. Bawse.

Swiping the right edge brings up a persistant menu of "Charms:" five icons that act like a home row, letting you quickly jump to the Start screen, sharing, settings, devices, or search. Swiping from the top or bottom brings up application-specific menus and options. You can also use gestures to manipulate objects in heretofore unknown ways. Holding an element with one finger while swiping with another can move it around on the screen, for example. Quite simply, it's the best gesture interface out there right now.

Yet you can also connect a keyboard, or use a stylus to input text (and it will recognize your handwriting, right out of the box). All of this worked very well. And generally speaking, text input is just great. The software keyboard is superfast and responsive. It is probably the best software keyboard I've used yet. I can't type at the speed I do on a hardware keyboard, but it's impressively zippy, and laid out well with ample space between keys, and easy to swap back and forth to numbers and special characters. There is even a split key mode for thumb typers.

Then there is the OS itself. The design is just stunning. It really makes you want to dive in and explore, and it's exceptionally easy to poke around in and navigate.

Windows 8 is a complete re-think of Windows (and holy Moses did it need one because Windows 7 was a bad idea). In this version, you're interacting mainly through so-called Metro applications. When you do fire up a Metro app (and in the shipping version of this OS, which Microsoft plans to build on lots of tablets with ARM chipsets, the Metro-style applications will be the dominant tablet interface) it completely takes over the screen. There is no Windows chrome to be seen anywhere, or even a home row of buttons or icons. It's all app. It makes for a really immersive experience, and is especially nice on very visually-driven programs and games.

Metro apps show up on a unified Start screen. When you hit the Start screen, you see apps as tiles laid out in a grid. Goodbye, icons. As Jensen Harris, who runs Microsoft's user experience team said, "icons are yesterday's way of representing apps. Tiles are the more modern way of representing apps." That's kind of bullshit (even Windows 8 makes use of icons) but when you first encounter those eye-popping Metro tiles it feels true.

The tile concept is gorgeous and works wonderfully on a Slate. You scroll sideways across tiles, which you can also organize into groups by themes—and because they are so large it's really easy to navigate around to what you want to do. Within individual apps, you can "pin" actions, creating new tiles. So, for example, you can pin Gizmodo.com from within IE (recommend!) and it will show up as a new tile on the Start screen. In addition to launching apps, Tiles convey live information at a glance. So the weather tile, for example, can constantly give you the current temp.

But it's better in theory in practice. All of the apps tend to surface a lot of older data and repeat themselves. You see the same tweets and photos over and over again. New information doesn't come bubbling up onto the Start screen the way it ought to. Again, this is a developer preview. We expect that will be remedied with the shipping product.

The new Search function works really well too. Bring up the charms by swiping the right edge of the screen, and an (old-fashioned!) search icon appears. When you enter a search term, not only will the interface show results with locally-named files and Internet results, but it can also search within various apps. The results show up in-app so, for example, you can find music results from within your music player without leaving the social media app.

Some of its most promising features we weren't able to experience. It will automatically sync your settings between devices, and save to your Microsoft SkyDrive, for example. Businesses will be able to set up custom apps and deploy them remotely, so users can log in to a remote desktop on the road and more or less have their work machines. And it isn't just enterprise. You'll be able to browse your home computers remotely too. The goal seems to be to get all your data on every device, everywhere. There's also a built in app store, called Windows Store. Microsoft showed us a demo of building an app and deploying it to the store in a matter of minutes. There's nothing there now, but we expect it will be pretty rich.

Don't like new things? You old Andy Rooney, you. Good news, you can always swap over to Desktop mode and run a version of Windows that's as familiar as 1995. Microsoft showed off a version of Photoshop running in this state, and reassures that all your existing Windows 7 programs will still run in that mode. But you won't want to. The Metro apps are so inviting that going back to the old way of doing things feels, well, old.

There are hiccoughs. (Again, at risk of repeating myself repeating myself, this is a developer preview build, so we're hoping a lot of issues will be remedied by the time Windows 8 ships. Which may be a while.) When I tried to watch a video on YouTube, I was notified that I needed to update my Flash player to version 10, which I was further notified was not available for my 64-bit Web browser. It prompted me to install a beta of 11. This kicked me over into Desktop mode. I reinstalled. I restarted. No luck. I still couldn't watch James Brown dance. It was, precisely, every Windows and Flash usability cliche in you've ever heard in the space of a few minutes.

I asked people to send me videos on Twitter just to see how a random pool of Internet video would look. None of them worked. Not one. I was able to play a video on Vimeo that I navigated to myself, and subsequently found a few others, but Internet video as of now is a dark place for this Slate.

And then there's the fan. Yes, this tablet has a fan, and it's almost always running. Granted, this is an x86 device. But so is the MacBook Air, which doesn't even have a fan has a miniscule fan that basically never runs. Microsoft talks a big game about how Windows 8 is going to be optimized for any device, but in its present state it seems to have some serious performance issues. Both the demos yesterday, and my personal experiences over the last twelve hours, were riddled with system freezes. Again, I know this is a developer preview, but it wasn't encouraging.


YUSSSSSSSS. Largely this thing is great. You hate comparisons, but I'm going to make them: It's not on par with the iPad (even the original version, to say nothing of the iPad 2.) There are simply too many things that don't work as they should. But it's already far more usable than any Android tablet I've encountered. By the time Microsoft gets ARM straightened out and can ship this OS on optimized hardware, it's going to really sing. This is, in fact, the first tablet other than an iPad I can see myself buying and using. It's early, but Microsoft seems to have a hit.

*Microsoft said we can't say who made the tablet until after today's keynote. (Damn, son.) But okay. That's cool. We won't mention which Korean manufacturer (that also makes lots of phones, some Android tablets, displays, televisions, and blu-ray players and is not LG or HTC) made this device until we get the official go-ahead.

You can keep up with Mat Honan, the author of this post, on Twitter, Facebook, or Google+.

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Thursday, September 1, 2011

Hands On: HTC's Titan Is One Giant Windows Phone Sonofabitch [Windows Phone]

Hands On: HTC's Titan Is One Giant Windows Phone SonofabitchHTC has done the unthinkable and created a massive phone named Titan. It weighs over a third of a pound, has a gigantic 4.7-inch screen (Christ...), has a 1.5 Ghz processor of some sort, and, yeah, is huge. Bonus: Mango!

Aside from being as wide as the prairies, the Titan's surprisingly svelte—512 MB of memory, 8 MP back and 1.3 MP front cameras, and that aforementioned processor are all tucked within 9.9 millimeters of brushed aluminum body. It's thinner than an iPhone 4. Not so bad! Powerful guts—and it is zippy—with all the bounty of WP7 Mango actually has us kind of excited. Although, I maintain that 4.7 inches is overkill—not to mention the 800x480 resolution is looking a little ragged stretched across that much screen.

Fortunately, HTC's also got the Radar up its sleeve—a more reasonable 3.8-incher, with a 1Ghz chip, 512 MB of memory, 5 MP back/VGA front cams, and (yes!) Mango. It's technically a mid-range phone, but it's one of those little reminders that HTC probably cares more about design than any phone company this side of Apple, with the aluminium body feeling just as fantastic as it looks.

Both models are 3G only and might get a non-Euro name change if and when they hit the US—which, HTC isn't saying when it'll happen—but we really are thrilled to see more choice in Mango handsets. Please, Microsoft and everything you put your seed into—please be amazing. We want you to be good. Even if it means carrying around 4.7 inch displays in our pockets. [HTC]

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Wednesday, August 31, 2011

Samsung Galaxy S II Hands On: Say Hi to Your Next Android Phone [Video]

Samsung Galaxy S II Hands On: Say Hi to Your Next Android PhoneIf you are going to get an Android phone any time soon, this is it.

Let's get this out of the way: These things are fast. They haul all kinds of ass, thanks to a 1.2GHz dual-core Exynos processor and 1GB of RAM in its guts. I did everything I could to try to make Galaxy S II stutter and I failed, miserably. Like really, that's the most major advancement in this phone. It's super-duper fast. And man that screeen. Gorgeous. Bright, clear, nice colors, responsive touchscreen. Super AMOLED Plus really delivers on just about every metric.

There's a few differences between the three models on each carrier. Most significantly, AT&T's has a 4.3-inch screen, while Sprint and T-Mobile's phones are 4.52-inch monsters. AT&T's felt the best—and I've got pretty damn big hands. But the 4.3 was just less of a reach for my fingers, and the screen seemed plenty big for anything I might be trying to read.

The rear camera, both for still and video, is excellent. It responded quickly, did well in low light, and video playback was smoother than Morgan Freeman's voice.

Samsung Galaxy S II Hands On: Say Hi to Your Next Android Phone Samsung Galaxy S II Hands On: Say Hi to Your Next Android Phone

They're all super light and super thin, and that's nice, but they're also super-plasticky. I'd rather they had some sturdy hardcore metal backs, so I didn't feel like they'd break if I dropped them. And despite the baller 8-megapixel, 1080p-shooting camera, none of these phones have a dedicated camera button. Why would you put an awesome camera on your phone and then not have a button for it?

I've gone on record as not being fan of Samsung's TouchWiz UI, but after playing with TouchWiz 3.0—I'm still not. I feel like Chris Crocker screaming, "Leave Britney alone!" except, substitute "Android" for "Britney". It's fast now, but I can't help but think it'd be even faster without the extra bulk. That said, TouchWiz 3.0 is more palatable than its previous incarnation. It's important to note that phones with custom skins like TouchWiz (and Sense and MotoBlur) have traditionally gotten updates slower than phones that run stock Android. We hope that Samsung will somehow break that trend.

Aside from the minute differences in screen size the only other way the carriers differentiate here is by loading it with their own custom junk. Sprint had no less than seven custom apps (Sprint Music, Sprint Zone, etc.) and AT&T had a good handful, too (AT&T Navigator, AT&T Code Scanner, etc.). This is bloatware.

From this quick hands on, it seems like the Galaxy S II is fastest smartphone you can get stateside. I'll have to do some additional torture testing to confirm that, but these things really fly. And while I don't like the plastic body, they're light, thin, fast, and pretty. Overall, if you're been waiting for a new Android phone to drool over, these fit the bill nicely. Though, with the rumored Nexus Prime (or Droid Prime, depending who you ask) coming within the next few months and bearing Android 4.0, these guys will have some stiff competition very soon.

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